New Book: Vibe Coding Video Games with Python
My latest book, Vibe Coding Video Games with Python, is now available as an eBook. The paperback will be coming soon, hopefully by mid-February at the latest. The book is around 183 pages in length and is 6x9” in size.
In this book, you will learn how to use artificial intelligence to create mini-games. You will attempt to recreate the look and feel of various classic video games. The intention is not to violate copyright or anything of the sort, but instead to learn the limitations and the power of AI.
Instead, you will simply be learning about whether or not you can use AI to help you know how to create video games. Can you do it with no previous knowledge, as the AI proponents say? Is it really possible to create something just by writing out questions to the ether?
You will use various large language models (LLMs), such as Google Gemini, Grok, Mistral, and CoPilot, to create these games. You will discover the differences and similarities between these tools. You may be surprised to find that some tools give much more context than others.
AI is certainly not a cure-all and is far from perfect. You will quickly discover AI’s limitations and learn some strategies for solving those kinds of issues.
What You’ll Learn
You’ll be creating “clones” of some popular games. However, these games will only be the first level and may or may not be fully functional.
Chapter 1 – The Snake Game
Chapter 2 – Pong Clone
Chapter 3 – Frogger Clone
Chapter 4 – Space Invaders Clone
Chapter 5 – Minesweeper Clone
Chapter 6 – Luna Lander Clone
Chapter 7 – Asteroids Clone
Chapter 8 – Tic-Tac-Toe
Chapter 9 – Pole Position Clone
Chapter 10 – Connect Four
Chapter 11 – Adding Sprites
Where to Purchase
You can get Vibe Coding Video Games with Python at the following websites:


